Dokumentasjon av Commander´s quest : en systemdynamisk modell til støtte for minimalistisk beslutningstrening

Date Issued
2003
Keywords
Beslutningstrening
Systemdynamikk
Krigsspill
Modellering
Project number
2003/01226
Permalink
http://hdl.handle.net/20.500.12242/1527
Collection
Rapporter
03-01226.pdf
Size: 3M
Abstract
This report describes Commander’s Quest; the second of a total of five system dynamic models in the FFI-project 846 – Implementering av beslutningstrener (BST II). Commander’s Quest is a gaming model for running high-intensity military operations at the CJTF (Combined Joint Task Force) level. The challenge facing the player (in the role of commander-in-chief, CINC) is to employ military resources (information, materiel, and personnel) to counter a similarly equipped opposing force. When used properly and in the context of a training program, the model will illustrate the benefits of applying principles from the manoeuvre doctrine in order to achieve operational success. The report gives thorough description of the model’s structure and configuration as well as describing how to make use of it in practice.
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